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#################### #Bomdan #################### Bazaar of Blood and Ivory (Prukakhin) Y53/4570: The most famous area of the grand city of Prukahin was the 'Bazaar of Blood and Ivory', where one could find beautiful ivory sculptures and whale bone charms, as well as more exotic goods, such as manticore quills and Roc eggs. T1: -5% Local Development Cost, +10% Local Trade Power, +10% Trade Range, +2.5% Burghers Loyalty Equilibrium T2: -10% Local Development Cost, +20% Local Trade Power, +25% Local Sailors Modifier, +20% Trade Range, +5% Burghers Loyalty Equilibrium, +2.5% Burghers Influence T3: -15% Local Development Cost, +33% Local Trade Power, +50% Local Sailors Modifier, +33% Trade Range, +10% Burghers Loyalty Equilibrium, +5% Burghers Influence, +5 Placed Merchant Power Upon T1 upgrade: +5 Burgers Estate Loyalty Upon T2 upgrade: +10 Burgers Estate Loyalty Upon T3 upgrade: +15 Burgers Estate Loyalty Upon T2 upgrade: Add a 50% off level 3 Trader advisor of Biengdi culture and High Philosophy faith to the advisor pool Phaemruk Shipyard District (Phaethmen Di) Y57/4576: Phaemruk is the ship-building district of Skarkaophe, completely build around producing as many vessels as the king demands as swiftly as possible. The shipwrights live in the district, just yards from their worksites. T1: -5% Local Development Cost, +25% Local Sailors Modifier, -10% Local Ship Build Speed, +5% Naval Force Limit T2: -10% Local Development Cost, +50% Local Sailors Modifier, -20% Local Ship Build Speed, +10% Naval Force Limit, -5% Galley Cost, -5% Transport Cost T1: -15% Local Development Cost, +100% Local Sailors Modifier, -33% Local Ship Build Speed, +1 Local Building Slots, +15% Naval Force Limit, -10% Galley Cost, -10% Transport Cost Upon T1 upgrade: +2 Local Production Upon T2 upgrade: +2 Local Production Upon T3 upgrade: +2 Local Production Upon T3 upgrade: Create a level 1 Center of Trade The Saccharine Garden (Phaethmen Di) Y57/4576: Surrounding Skaraophe and running between the districts of the city is the legendary Saccharine Garden, a resplendent terrace of sugarcane and intensely aromatic flowers that bring a unique aura to the city. T1: -5% Local Development Cost, +10% Local Manpower Modifier, -0.1 Yearly Prestige Decay, +5% Recover Army Morale Speed T2: -10% Local Development Cost, +20% Local Manpower Modifier, -0.25 Yearly Prestige Decay, +10% Recover Army Morale Speed T3: -15% Local Development Cost, +33% Local Manpower Modifier, +1 Local Building Slots, -0.5 Yearly Prestige Decay, +15% Recover Army Morale Speed, +1 Monthly Splendor Upon T1 upgrade: +1 Local Tax & +1 Local Manpower Modifier Upon T2 upgrade: +1 Local Tax & +1 Local Manpower Modifier Upon T3 upgrade: +1 Local Tax & +1 Local Manpower Modifier Weapon Market of Lapnam Amrik (Lapnam Amrik) Y58/4941: The Great Weapon Market at Lapnam Amrik is a large district within the city dedicated entirely to arming mercenary bands and individuals with the best weapons that ducats can buy. T1: -10% Local Build Cost, -10% Local Build Time, +5% Infantry Combat Ability, +2.5% Dauloph Estate Loyalty Equilibrium T2: -20% Local Build Cost, -20% Local Build Time, +5 Local Trade Power, +5% Infantry Combat Ability, +5% Cavalry Combat Ability, +5% Dauloph Estate Loyalty Equilibrium, +2.5% Dauloph Estate Influence T3: -33% Local Build Cost, -33% Local Build Time, +10 Local Trade Power, +5% Infantry Combat Ability, +5% Cavalry Combat Ability, +5% Artillery Combat Ability, +10% Dauloph Estate Loyalty Equilibrium, +5% Dauloph Estate Influence Teplinbasiet Arena (Lapnam Amrik) Y58/4941: Once one of the High Temples soughts after by Harimar, the Teplinbasiet today is a great arena, designed to showcase combat prowess for both entertainment and military purposes. T1: -5% Local Regiment Cost, +10% Local Manpower Modifier, +0.1 Yearly Army Tradition, +25% Army Tradition From Battles T1: -10% Local Regiment Cost, +20% Local Manpower Modifier, +0.3 Yearly Army Tradition, +50% Army Tradition From Battles T1: -20% Local Regiment Cost, +33% Local Manpower Modifier, +0.5 Yearly Army Tradition, +100% Army Tradition From Battles Khram Ptaa National Academy (Lapnam Amrik) Y58/4947: Established in 1597 AA by the famous verteran Tirakseb of the Grand Contingent, one of the most notorious High Philosophy academies in the world began, following a disastrous defeat of the Grand Contingent. Originally military oriented, it expanded to host a wide variety of subjects, from Philosophy to Dekkhangi Literature. T1: +10% Local Institution Spread, -2.5% Administrative Technology Cost, -2.5% Diplomatic Technology Cost, -2.5% Idea Cost T1: +20% Local Institution Spread, -5% Administrative Technology Cost, -5% Diplomatic Technology Cost, -5% Idea Cost T3: +33% Local Institution Spread, -7.5% Administrative Technology Cost, -7.5% Diplomatic Technology Cost, -7.5% Idea Cost Upon T2 upgrade, add 50% off philosophy advisor of Righteous Path faith and Teplin culture to the advisor pool Upon T1/T2/T3 upgrade: add +1/+2/+3 Innovativeness Necropolis of Bim Lau Y51/4565: The Great Necropolis of Bim Lau is the tomb and palace of Sri Ang Rang and many other great people that were added later to the complex. The people of Bim Lau know that there is great strength in the spirits of the great ones and that they will be properly attended to in death. In turn, the spirits impart their knowledge to the people to help guide them in life. T1: +10% Local Defensiveness, -5% Stability Cost Modifier, +5% Reform Progress Growth T2: +20% Local Defensiveness, -5% Local Development Cost, -10% Stability Cost Modifier, +10% Reform Progress Growth T3: +33% Local Defensiveness, -10% Local Development Cost, -15% Stability Cost Modifier, +15% Reform Progress Growth #################### #Demon Hills #################### Hubao, The Tiger Fortress (Hubao) Y03/4901: The nation of Hubao is known as the fortress with a state, with a significant amount of the administration of the state being dedicated towards maintaining the fortress which gives them their name. T1: +15% Local Fort Defense, +0.50 Local Attrition for Enemies, +10% Global Garrison Size T2: +25% Local Fort Defense, +1 Local Attrition for Enemies, +15% Global Garrison Size, +7.5% Global Supply Limit Modifier T3: +50% Local Fort Defense, +2 Local Attrition for Enemies, +20% Global Garrison Size, +15% Global Supply Limit Modifier Upon T2 upgrade: 50% off military engineer Upon T3 upgrade: 50% Local Fort Defensiveness for 75 Years #################### #North Yanshen #################### Lanjin Hall (Lanjinhui) Y05/4930: Established in 1612, Lanjin Hall is a public university near the center of Lanjincun, accepting students from all backgrounds, races, creeds, and classes to learn and advance the understanding of the world. T1: +10% Local Institution Spread, -10% Administrative Advisor Cost T2: +20% Local Institution Spread, -15% Administrative Advisor Cost -2.5% Technology Cost, -2.5% Idea Cost T3: +33% Local Institution Spread, -20% Administrative Advisor Cost, -5% Technology Cost, -5% Idea Cost Upon T1 upgrade: change trade good to paper Upon T2 upgrade: add 50% off philosopher advisor of righteous path faith and jiangszun culture to the advisor pool Upon T1/T2/T3 upgrade: Add 1 of each development point Temple of the Ascendant Soul (Jiantsiang) Y16/4925: The undying flame is a great brazier built inside the temple of the ascendant soul. So long as its fires burn bright, Jiantsiang will never fall, nor will the rest of Yanshen, to the Shüuvush. T1: +10% Local Defensiveness, -1 Local Unrest in Area, -0.01 Monthly War Exhaustion T2: +20% Local Defensiveness, -3 Local Unrest in Area, -0.03 Monthly War Exhaustion, -2.5% Fire Damage Received, -2.5% Shock Damage Received T3: +33% Local Defensiveness, -5 Local Unrest in Area, -0.05 Monthly War Exhaustion, -5% Fire Damage Received, -5% Shock Damage Received #################### #Odheongu #################### Hajigaja Library (Daengun) Y93/5353: The Hajigaja Library was founded by Daengun to record the history of their nation and people, as well as momentous or important events that have occured in and around the Odheongu region. Many valuable and precious scrolls, artifacts, texts, and more are found within its walls, and would be of value to any person or state seeking knowledge of Northern Haless. T1: +10% Local Institution Spread, -2.5% Diplomatic Technology Cost, +10% Global Institution Spread T1: +20% Local Institution Spread, -5% Local Development Cost, -5% Diplomatic Technology Cost, +15% Global Institution Spread, -7.5% Embracement Cost T3: +33% Local Institution Spread, -10% Local Development Cost, -10% Diplomatic Technology Cost, +25% Global Institution Spread, -15% Embracement Cost Upon T1/T2/T3 upgrade: add +1/+2/+3 Innovativeness #################### #Thidnkai #################### Citadel of the Dawn (Askare) Y86/4789: At the center of Azkare is the Citadel of the Dawn, a fortress built by the Phoenix Empire to overlook the trade routes of the upper Telebei as it passes through the area. The city was built around this bastion, which has been maintained as the palace of our lords, its soaring walls still protecting Azkare and allowing a thriving market to be established just outside of it. T1: +10% Local Fort Defense, +10% Local Production Efficiency, +5% Trade Steering T2: +20% Local Fort Defense, +5 Local Trade Power, +15% Local Production Efficiency, +10% Trade Steering, +1 Max Accepted Cultures T3: +33% Local Fort Defense, +10 Local Trade Power, +20% Local Production Efficiency, +15% Trade Steering, +2 Max Accepted Cultures, +1 Merchant Danon Dungcam Guild Headquarters (Kudet Kai) Y71/4751: Conflict has always abounded in Thindinkai, and mercenary bands have always existed to support whichever side has the deepest pockets. In the year 1702, King Tarakar constricted a marvelous building to house the Danon Dungcam Guild, a meeting place for adventurers and mercenaries alike to meet and organize. T1: -5% Local Development Cost, +10% Mercenary Manpower, +2.5% Adventurers Estate Loyalty Equilibrium T2: -10% Local Development Cost, +3 Local Trade Power, +15% Mercenary Manpower, +2.5% Mercenary Discipline, +5% Adventurers Estate Loyalty Equilibrium, +2.5% Adventurers Estate Influence T3: -15% Local Development Cost, +1 Local Building Slots, +5 Local Trade Power, +20% Mercenary Manpower, +5% Mercenary Discipline, +10% Adventurers Estate Loyalty Equilibrium, +5% Adventurers Estate Influence Upon T1 upgrade: +5 Adventurers Estate Loyalty Upon T2 upgrade: +10 Adventurers Estate Loyalty Upon T3 upgrade: +15 Adventurers Estate Loyalty Nha Nuhoanha Temple (Chien Binhrung) Y72/4955: Chien Binhrung's most important temple, named Nha Nuhoanha, contains gem-petrified statues of every queen who ruled the kingdom, up till the first queen who formed the nation. (requires Righteous Path to be state religion and present in province) T1: -5% Local Development Cost, -1 Local Unrest in area, +5% Local Tax Modifier in Area, +1 Tolerance of the True Faith, +1 Diplomatic Reputation T2: -10% Local Development Cost, -3 Local Unrest in area, +10% Local Tax Modifier in Area, +1.5 Tolerance of the True Faith, +1.50 Diplomatic Reputation T3: -15% Local Development Cost, -5 Local Unrest in area, +15% Local Tax Modifier in Area, +2 Tolerance of the True Faith, +2 Diplomatic Reputation #################### #Upper Yanshen #################### Heiyukcheng, The Black Jade Citadel (Jinquiu) Y02/4848: Hidden deep in the hills lies an ancient abandoned Shirgrii, her true name only known to the Oni. Today it is know as Heiyukcheng, The Black Jade Citadel, and houses an extensive archive of forbidden knowledge left behind by demons and spirits. However, many who enter in search of knowledge have yet to come out. T1: +10% Local Fort Defense, -25% Local Hostile Movement Speed, -5% Stability Cost Modifier, +2.5% Vampires Estate Loyalty Equilibrium T2: +20% Local Fort Defense, -50% Local Hostile Movement Speed, -10% Stability Cost Modifier, +5% Vampires Estate Loyalty Equilibrium, +2.5% Vampires Estate Influence T3: +33% Local Fort Defense, -75% Local Hostile Movement Speed, -15% Stability Cost Modifier, +1 Monarch Military Power, +10% Vampires Estate Loyalty Equilibrium, +5% Vampires Estate Influence Huangpo Academy of War (Bianfang) Y09/4826: The Huangpo Academy of Logistics and War Sciences was founded by Bianfang in 1632 to house the greatest collection of military minds in all of Haless. Huangpo exists to train the next generation of officers against all threats to the state. T1: +10% Local Institution Spread, +0.01 Yearly Army Professionalism, -5% Land Attrition T1: +20% Local Institution Spread, -5% Local Development Cost +0.03 Yearly Army Professionalism, -10% Land Attrition T3: +33% Local Institution Spread, -10% Local Development Cost, +0.05 Yearly Army Professionalism, -15% Land Attrition, +1 Land Leader Maneuver Upon T3 upgrade: Add a university Upon T3 upgrade: 70% chance of 100 military power, 20% chance of current ruler gaining 1 military skill, and 10% chance of +1 military technology The Cheng of Guhe (Guhe) Y07/4950: The Cheng, or citadel, of Guhe is one of the oldest and most many-layered fortresses of Yanshen, having stood for thousands of years. Supposedly, its foundations rest upon the ruins of a high temple, but despite great effort, no good evidence of such a claim has been found. But both Harimar and Jaher saw the strategic importance of the fort, and reinforced it. T1: +10% Local Fort Defense, +10% Spy Network Construction T2: +20% Local Fort Defense, +0.50 Local Hostile Attrition, +15% Spy Network Construction, -5% Reelection Cost T3: +33% Local Fort Defense, +1 Local Hostile Attrition, +20% Spy Network Construction, -10% Reelection Cost Upon T3 upgrade: change trade good to Precursor Relics, fire province modifier "Discovery of High Temple Relics Beneath the Citadel!" giving +0.5 Local Goods Produced and +15% Local Goods Produced Modifer for the rest of the game The Vermillion Gate of Lamwun (Bianfang) Z58/4951: When the Sun Elf Jaher conquered Lamwun and later established his rule over the Zyuhungjip, he ordered the construction of the looming Vermillion Gate on the southern end of the city of Lamwun. Built out of vibrant red steel and standing high over even the tallest Toulaus, the gate represented Jaher's triumph over the long feared Maamjyut tribes. T1: -5% Fort Maintenance, +0.1 Yearly Prestige T2: +10% Local Fort Defense, +5% Global Fort Defense, -10% Fort Maintenance, +0.25 Yearly Prestige T3: +20% Local Fort Defense, +10% Global Fort Defense, -15% Fort Maintenance, +0.50 Yearly Prestige Upon T2 Upgrade: Add 50% off Military Engineer "Mozi of Lamwun" to advisor pool #################### #Xianjie #################### Liusibao (Xiadao) 4559/Y28: At the end of the Youxiahe, an ancient fortress monastery lies atop a river isle. Known as Liusibao, the citadel is not only home to the school of flowing water, but also the politico-economic centre of Xianjie and the white house of the Xia. Allegedly unsiegable, it has only fallen twice - once to Harimar, and then to Jaher. The fortress and its surroundings also utilize the flowing water to its fullest, powering her daily operations, irrigating fields and forging great weapons. T1: +10% Local Fort Defense, +5% Local Goods Produced in Area, -5% Liberty Desire in Same Continent Subjects, +5% Government Capacity T2: +20% Local Fort Defense, +0.5 Local Hostile Attrition, +10% Local Goods Produced in Area, -10% Liberty Desire in Same Continent Subjects, +10% Government Capacity, +0.5 Diplomatic Reputation T3: +33% Local Fort Defense, +1 Local Hostile Attrition, +15% Local Goods Produced in Area, -15% Liberty Desire in Same Continent Subjects, +15% Government Capacity, +1 Diplomatic Reputation Szienlou (Jilin) 4936/Y29: Szienlou, whose name translates to "Tower of Heaven" was constructed and built by the founder Langzi and his disciples, and meant to be the central hub of the village. No matter where one is in Jilin, the Szienlou can be seen towering above the trees. T1: +10% Local Fort Defense, -1 Local Unrest in Area, -0.01 Monthly Autonomy Change T2: +20% Local Fort Defense, -3 Local Unrest in Area, -0.03 Monthly Autonomy Change T3: +33% Local Fort Defense, -5 Local Unrest in Area, -0.05 Monthly Autonomy Change Upon T2 Upgrade: Add -50% off Military Engineer of Szitu culture and Righteous Path religion to the advisor pool Library of Gundhaghidur (Gundhaghidur) 4609/Y33: The Library of Gundhaghidur is the greatest home of knowledge in all of the Xianjie. Containing scrolls, books, ancient tales, magical techniques, and much more, most of the contents of the library were discovered by their famed soothsayers, giving them exclusive access to it. T1: +10% Local Institution Spread, +15% Innovativeness Gain T2: +20% Local Institution Spread, +25% Innovativeness Gain, -2.5% Technology Costs T3: +33% Local Institution Spread, +50% Innovativeness Gain, -5% Technology Costs Upon T2 Upgrade: Add -50% off Natural Scientist advisor of Rasarhid culture and Righteous Path faith to the advisol pool Upon T3 Upgrade: Gain 15 year modifier "Library Research" giving -10% Idea Costs and +15% Mage Estate Loyalty Equilibrium Hanging Temple of Aoshan (Aoshan) 4808/Y30: The Hanging Temple of Aoshan is one of the great wonders of Haless, being carven straight into the eastern face of the mountain. The temple serves as the home of the School of Open Sky and hosts thousands of pilgrims of the Righteous Path from throughout Haless. (requires Righteous Path faith to be the state religion) T1: +10% Local Fort Defense, +1 Tolerance of the True Faith, +0.25 Yearly Legitimacy/+0.10 Yearly Republican Tradition/+0.25 Yearly Devotion/+0.25 Yearly Horde Unity, +5% Church Power T2: +20% Local Fort Defense, +1.5 Tolerance of the True Faith, +0.5 Yearly Legitimacy/+0.20 Yearly Republican Tradition/+0.5 Yearly Devotion/+0.5 Yearly Horde Unity, +10% Church Power T3: +33% Local Fort Defense, +20% Local Tax Modifier, +2 Tolerance of the True Faith, +1 Yearly Legitimacy/+0.30 Yearly Republican Tradition/+1 Yearly Devotion/+1 Yearly Horde Unity, +15% Church Power Upon T3 upgrade: Add Hokuto Shinken modifier (+15% Shock Damaage & -15% Shock Damage Recieved for 15 years) and add Kenshiro (1/12/4/1) as a general. This is a reference to Fist of the North Star. #################### #Yanshen Coast #################### Tianlou, Jewel of Yanshen (Tianlou) 4871/Y19: Tianlou lies at the mouth of the Yanhe river, and is the greatest port in all of Yanshen. All the trade that connects Yanshen to the rest of the world flows through Tianlou. T1: +10% Local Trade Power, -5% Local Development Cost, +0.10 Yearly Prestige, +2.5% Trade Efficiency T2: +20% Local Trade Power, -10% Local Development Cost, +0.25 Yearly Prestige, +5% Trade Efficiency T3: +30% Local Trade Power, -15% Local Development Cost, +0.50 Yearly Prestige, +10% Trade Efficiency, +1 Merchant Xuezhefang Eunuch Academy (Tianlou) 4871/Y19: Tianlou is the home of the largest Eunuch academy of Yanshen, the Xuezhefang. Together with Yangcheng, they educate nine out of ten eunuchs who will later take service in the various bureaucracies of the region. The remaining eunuchs tend to be educated by smaller schools or by personal tutors. T1: -1 Local Unrest, -5% Statewide Governing Cost, -10% Expand Administration Cost, +2.5% Eunuchs Loyalty Equilibrium T2: -3 Local Unrest, -10% Statewide Governing Cost, -10% Expand Administration Cost, +5% Eunuchs Loyalty Equilibrium, +2.5% Eunuchs Influence T3: -5 Local Unrest, -15% Statewide Governing Cost, +1 Local Building Slots, -10% Expand Administration Cost, +10% Eunuchs Loyalty Equilibrium, +5% Eunuchs Influence, -15% State Maintenance Upon T1 upgrade: +5 Loyalty to Eunuchs Estate Upon T2 upgrade: +10 Loyalty to Eunuchs Estate Upon T3 upgrade: +15 Loyalty to Eunuchs Estate Haoshitzi (Jiangdu) Y13/4868: The grandest market in Jiangdu is the Haoshitzi, named after the greatest warlord to ever rule Jiangdu, Hao Huang. Situated at one of the major confluences of the Yanhe, countless merchants and travellers come and go through the market every day, bringing wealth from abroad. T1: -5% Local Development Cost, +5% Global Trade Power, +2.5% Burghers Loyalty Equilibrium T2: -10% Local Development Cost, +5 Local Trade Power, +10% Global Trade Power, +5% Burghers Loyalty Equilibrium, +2.5% Burghers Influence, -10% Promote Mercantilism Cost T3: -15% Local Development Cost, +10 Local Trade Power, +15% Global Trade Power, +10% Burghers Loyalty Equilibrium, +5% Burghers Influence, -20% Promote Mercantilism Cost The Conqueror's Hotspring (Yinquan) Y26/4931: The lands of Yinquan are filled with countless warm and soothing hot springs which draw visitors from across Yanshen and beyond. The most famous of these springs is the Conqueror's Spring, visited by Harimar and later by Jaher, the Phoenix Emperor himself. Many visitors from across Haless travel far to soak in the springs of the Mulim. T1: +10% Local Tax Modifier in Area, -0.5 Unrest, +0.1 Yearly Prestige T2: +15% Local Tax Modifier in Area, -5% Local Development Cost in Area, -1 Unrest, +0.25 Yearly Prestige T3: +25% Local Tax Modifier in Area, -10% Local Development Cost in Area, -2 Unrest, +0.5 Yearly Prestige, +1 Monthly Splendor Upon T3 upgrade: Add temp modifier "Soaked Men Tell No Tales" Adding +20% Spy Network Construction for 20 Years House of Fire and Water (Luoyip) Y21/4949: The House of Fire and Water is one of the premier alchemical guilds in Yanshen, inventing and producing countless potions, conconctions, and draughts through the centuries. T1: +3 Local Trade Power, +2.5% Siege Ability T2: +5 Local Trade Power, -5% Local Development Cost, +5% Siege Ability, -2.5% Idea Cost T3: +10 Local Trade Power, -10% Local Development Cost, +10% Siege Ability, -5% Idea Cost Upon T2 Upgrade: Half off Natural Scientist Advisor "Lhuge Ziang" Upon T3 Upgrade: Create a level 1 Center of Trade Upon T1/T2/T3 upgrade: add +1/+2/+3 Innovativeness Upon T3 Upgrade: +2 Permanent Static Artifice Capacity #################### #SECTIONXII MONUMENTS #################### #################### #Bulwar #################### Temple of Surael's Chosen (Irrliam) F37/586: While many cults and various faiths related to the New Sun Cult existed after the death of Jaher, aka Surael reborn, they were disorganized, and lacked any strict religious hierarchy. It was Irrliam that united a coalition of sun elven royalty and prominent human merchants to establish the New Sun Cult into a proper faith, and it is this temple, the Temple of Surael's Chosen, that was the location where the cult was formalized and regulated into what it is today. Hanging Gardens of Bulwar (Bulwar) F39/601: The Hanging Gardens of Bulwar are one of the few things in the city that are older than the arrival of Jaher, aka Surael reborn. The Hanging Gardens of Bulwar are a remarkable feat of Engineering, with an ascending series of gardens containing a wide variety of trees, shrubs, and vines, resembling a large green mountain constructed of mud bricks to form a large terrace. Fortress of Azka-szel-Azka (Re'uyel) U18/522: Azka-szel-Azka, also known as the Citadel-Of-Citadels, is the oldest and most venerable stronghold in all of Bulwar. During The Onslaught in the 12th century BA, it provided a safe haven to a majority of the Bahari people from the deep devils, although the fiends eventually managed to sneak in through the sewers to overwhelm the fortress in the end. Fortress of Azka-Sur (Azka-Sur) U20/643: Long before the age of God-Kings, Azka-Sur was founded as a trade outpost for the dwarven Segbandal alliance. As humans gathered around what was then known as 'Logrod-Tûngr', the dwarves taught the humans the basics of agriculture and law, helping the humans to thrive and prosper and the granaries of the Middle Dwarovar to be filled. After the fall of the Djinns, the city was reorganized around the fortified temple, and continues to defend the people of Azka-Sur from their enemies to this day. Sun-Dial of Azka-Sur (Azka-Sur) U20/643: One of the great wonders of Azka-Sur, the Sun-Dial of Azka-Sur was built long ago by dwarven merchants when the city was still known as Logrod-Tûngr as a more precise way to tell the time of day. While the Sun-Dial fell into disuse when the Segbandal collapsed, it became an object of veneration and a gathering place once the New Sun Cult and Jaher spread into the lands of Azka-Sur. Grand Bazaar of Brasan (Brasan) F24/565: While Brasanni merchants are notoriously humble, and will notify any traveler that their bazaar can hardly compare to those of the far east in Haless, in Bulwar there is no competition. no marketplace can rival Brasan in the sheer selection of both ordinary and exotic goods gathered from all around the world into one place. Port of Emperors (Brasan) F24/565: It was on the docks of Brasan that Jaher first declared himself the Phoenix Emperor. The great port and the ships within it allowed him to unify much of the eastern world. His daughter Jexis would go on to commission a thousand warships and used them to build an empire of her own. From Brasan, Jexis and her father Jaher filled the sea with ships. Temple of the Sun (Eduz Vacyn) F31/631: A long time ago, Darkness reigned in Bulwar as the old gods died. Only the Light of Surakel remained to save its people from damnation and corruption, but the old priests still adored the dead gods and refused to acknowledge that the only salvation could come from the Sun. But in 1150 BA, an hermit emerged from the Salahad desert and gathered followers. He spoke of his visions, of the war between the Gods, the Darkness and the sacrifice Surakel made for his people and his never-ending fight. The old city of Vacyn welcomed Hammura the Wise who became the first kašra (priest) of Surakel and built the first temple, eduz, to his glory, giving a new name to the city. Bulwar may have become the centre of the cult thanks to its huge population, but every true believer knows that the Cult was born in Eduz-Vacyn. Mountain of Clear Sight (Jaddari) F46/2909: The Mountain of Clear Sight is where the Divine-herald Jaddar was enlightened by Surael. As the Desert Elven companions that accompanied Jaddar from his earliest return to the desert report, it was in 1333 AA when Jaddar descended from the mountain, now known as the Mountain of Clear Sight. This moment is generally considered the founding date of the Jadd faith. Mountains of the Moon (Birzartanses) F21/556: The Mountains of the Moon are the highest point in Bulwar outside of the Serpentspine. During the days before the New Sun Cult when the old Bulwari gods were worshipped, the Mountains of the Moon were a location venerated for its holiness by both the Bulwari and the Cannorian followers of the Dame, with the most devout individuals attempting to reach the mountain's summit as a pilgrimage. Today with the rise of the New Sun Cult and the worship of Jaher as Surael reborn, the Mountains of the Moon are nearly universally derided by the Elven priests of the New Sun Cult as being heretical in nature, and forbid ascending it. Stone Palace of Ekluzagnu (Tluukt) F28/688: An ancient fortress, the Stone Palace of Ekluzagnu served the Tluukt gnollish armies as their first line of defense against attacks by Bulwari humans, though it would ironically eventually become their last line. In 1507 Tluukt's old enemies, the Jaddari, declared the final war against the gnolls in Bulwar. While some traitorous gnolls sided with the elves and accepted the Jadd, the loyal gnolls of Tluukt fought to the last soldier, but despite their ferocity were pushed back all the way into the recently restored Ekluzagnu. Here, the Jaddari led an extremely long and costly siege, fighting floor by floor to kill every single gnoll in the fortress. Ironically, the very same place destroyed by Xhazobine ended up being the site of last stand of gnollish rule in Bulwar. Eranil's Oddities (Kalib) F44/599: In 1450 AA, the census of Queen Qamara szel-Azanerdu identified more than 200 stalls and shops that plied their trade in the markets of Kalib. But only one is featured in Bulwari folk-tales, only one has its own song, only one can never be found in the same place twice: Eranil's Oddities. The store dates back to the Phoenix Empire, and has been run by the eccentric elven craftsman Eranil the Strange for all those centuries. From djinni teeth to vials of Jaher's blood to peculiar variants of Damestear, the goods it sells are unique in all Halann. Its clientele included merchants and adventurers, pilgrims and scholars, and by the 17th century, even witch-kings' envoys and Ravelian artificers would on occasion seek it out. And for all: if they fail to find what they are looking for at Eranil's shop, well, there are plenty of other merchants quick to hawk their wares. #################### #CURRENTLY NOT IN MOD #################### Nanxin Naval Academy (Beikdugang) Y15/4907: The Nanxin Naval Academy has historically been one of the prides of Beikdugang, producing many of its admirals and fleet captains. It is one of the most prestigious academies in all of Yanshen, and easily the most prestigious naval academy. T1: +15% Local Sailors Modifier, -10% Local Shipbuilding Time, -0.01 Yearly Naval Tradition T2: +25% Local Sailors Modifier, -20% Local Shipbuilding Time, -0.03 Yearly Naval Tradition, -5% Admiral Cost T3: +50% Local Sailors Modifier, -33% Local Shipbuilding Time, -0.05 Yearly Naval Tradition, -10% Admiral Cost, +1 Naval Leader Maneuver Upon T2 Upgrade: add -50% off Naval Reformer of Jiangyang culture and Righteous Path faith to the leader pool Airship Port of Feiten Y20/4879: In 1492 the first shuimu set to the skies; since then they have became greater and more diverse, roaming the skies of Halann. And they all call Feiten home, for it is neither from Gilberd nor from Nimscodd, but from the whale-mongering metropolis of Feiten where man first flew. Jianshan Temple (Shanyutian) Y44/4618: (Maybe, maybe not) Tomb of the Ghost Emperor (Hon Sai) (Requires at least 40 Development or the age to not be the Age of Greentide) Y66/4703: Tuan Caoban is the capital of the (former) Empire of Baihon Xinh. The last emperor of Baihon Xinh, known posthumously as the Driven Emperor, overheard his sons plotting to shatter his hard-won empire into squabbling statelets. Though he might have loved his children, the mere idea of this disunity was more than he could handle. Mad with rage, he prepared their deaths - yet found he loved them too much to kill them by his own hands. For this deed, he hired an executioner - his first mistake - to kill them all. He failed, and one of the slayers-of-unity fled north, where he prepared the destruction of Baihon Xinh. The Emperor used a lost Kohm ritual to kill his mortal form so that he could live as a specter, and save his beloved empire. While the ritual worked, becoming a specter could not save the Empire of Baihon Xinh, and it fell into chaos. T1: -5% Local Development Cost, -1 Local Unrest in Area #################### #AELANTIR #################### Nakar Koraim (Orenkoraim) 6559/G71: Nakar Koraim translates roughly to "Port City" and is the mercantile and harbor district of Kottar Orenkoraim. It is a maze of winding streets, bazaars, crowded harbours, and various drydocks whose total size rivals that of a respectable city. T1: -10% Local Development Cost, +20% Local Sailors Modifier, +5% Trade Steering T2: -15% Local Development Cost, +33% Local Sailors Modifier, +10% Trade Steering, +2.5% Burghers Loyalty Equilibrium T3: -20% Local Development Cost, +50% Local Sailors Modifier, +1 Local Possible Building, +15% Trade Steering, +5% Burghers Loyalty Equilibrium, +1 Merchant Upon T2 upgrade: change trade good to Precursor Relics Upon T3 upgrade: create a level 1 Center of Trade #################### #YNN #################### Malacnar, City of Warriors (Malacnar) G32/1169: Malacnar's stratocratic monarchy ruled by the powerful Battlekings ensures that combat and martial prowess will always be prized above all else within the lands of Malacnar. It is common knowledge throughout the Ynn that a Malacnari warrior is worth multiple soldiers from any other Ynnic state. T1: -5% Local Development Cost, +10% Local Manpower Modifier in Area, +25% Army Tradition From Battle T2: +5 Local Trade Power, -10% Local Development Cost, +20% Local Manpower Modifier in Area, +50% Army Tradition From Battle, -25% Army Drill Loss T3: +5 Local Trade Power, -15% Local Development Cost, +33% Local Manpower Modifier in Area, +100% Army Tradition From Battle, -50% Army Drill Loss, +5% Infantry Combat Ability Upon T2: Commadant Advisor Upon T3: Center of Trade Upon T3: Temp buff "The Greatest Warriors Of All The Ynn" giving +1 Yearly Army Tradition, and +10% Infantry Combat Ability for 20 Years Upon T1/T2/T3: +2 Local Manpower